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822 | <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>BREAKOUT — Make Future</title>
<style>
*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
background: #000;
color: #fff;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', system-ui, sans-serif;
height: 100%;
width: 100%;
overflow: hidden;
-webkit-font-smoothing: antialiased;
touch-action: none;
user-select: none;
}
body {
display: flex;
align-items: center;
justify-content: center;
}
.hdr {
position: fixed;
top: 0; left: 0; right: 0;
padding: clamp(0.6rem, 1.5vw, 1.2rem) clamp(0.8rem, 2.5vw, 2rem);
display: flex;
justify-content: center;
align-items: center;
z-index: 100;
}
.wm {
position: absolute;
left: clamp(0.8rem, 2.5vw, 2rem);
font-size: 0.55rem;
font-weight: 500;
letter-spacing: 0.3em;
text-transform: uppercase;
color: #222;
text-decoration: none;
transition: color 0.5s ease;
}
.wm:hover { color: #666; }
.scores {
display: flex;
gap: 1.2rem;
font-size: 0.55rem;
font-weight: 500;
letter-spacing: 0.2em;
text-transform: uppercase;
}
.sc { color: #333; transition: color 0.3s; }
.sc b { font-weight: 600; color: #555; transition: color 0.3s; }
.sc.active { color: #666; }
.sc.active b { color: #fff; }
.g {
display: grid;
gap: 0;
position: fixed;
inset: 0;
}
.c {
position: relative;
}
.f {
background: #fff;
opacity: 0;
transform: scale(0);
animation: enter 0.7s cubic-bezier(0.16, 1, 0.3, 1) forwards;
animation-delay: var(--d, 0s);
}
@keyframes enter {
to { opacity: 1; transform: scale(1); }
}
.f.out {
animation: flipOut 0.45s cubic-bezier(0.55, 0.085, 0.68, 0.53) forwards !important;
animation-delay: var(--fd, 0s) !important;
}
@keyframes flipOut {
0% { opacity: 1; transform: scale(1) rotateX(0); }
100% { opacity: 0; transform: scale(0.3) rotateX(90deg); }
}
.f.in {
opacity: 0;
transform: scale(0.3) rotateX(-90deg);
animation: flipIn 0.4s cubic-bezier(0.34, 1.56, 0.64, 1) forwards !important;
animation-delay: var(--fd, 0s) !important;
}
@keyframes flipIn {
to { opacity: 1; transform: scale(1) rotateX(0); }
}
.c.wall { background: #111; transition: none; }
.c.brick { transition: none; }
.c.paddle { background: #fff; transition: none; }
.c.ball { background: #fff; box-shadow: 0 0 8px rgba(255,255,255,0.3); transition: none; }
.c.brick-break {
animation: brickBreak 0.25s ease-out forwards;
}
@keyframes brickBreak {
0% { transform: scale(1); opacity: 1; }
100% { transform: scale(1.4); opacity: 0; }
}
.prompt {
position: fixed;
bottom: 18%;
left: 0; right: 0;
text-align: center;
font-size: 0.55rem;
font-weight: 400;
letter-spacing: 0.35em;
text-transform: uppercase;
color: #333;
animation: blink 1.2s steps(1) infinite;
z-index: 200;
transition: opacity 0.3s;
}
.prompt.hidden { opacity: 0; pointer-events: none; animation: none; }
@keyframes blink {
0%, 45% { opacity: 1; }
50%, 95% { opacity: 0; }
100% { opacity: 1; }
}
.go {
position: fixed;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 150;
gap: 1.2rem;
opacity: 0;
pointer-events: none;
transition: opacity 0.5s ease;
}
.go.show { opacity: 1; pointer-events: auto; }
.go-title {
font-size: clamp(1.2rem, 3vw, 2rem);
font-weight: 600;
letter-spacing: 0.15em;
color: #ff3d00;
text-shadow: 0 0 30px rgba(255,61,0,0.3);
}
.go-score {
font-size: 0.7rem;
letter-spacing: 0.2em;
color: #555;
}
.go-score b { color: #fff; }
.go-restart {
font-size: 0.5rem;
letter-spacing: 0.3em;
text-transform: uppercase;
color: #333;
animation: blink 1.2s steps(1) infinite;
margin-top: 0.5rem;
}
.score-pop {
position: fixed;
font-size: 0.6rem;
font-weight: 600;
pointer-events: none;
z-index: 300;
animation: scorePop 0.6s ease-out forwards;
}
@keyframes scorePop {
0% { opacity: 1; transform: translateY(0) scale(1); }
100% { opacity: 0; transform: translateY(-20px) scale(1.3); }
}
.ftr {
position: fixed;
bottom: 0; left: 0; right: 0;
padding: clamp(0.6rem, 1.5vw, 1.2rem) clamp(0.8rem, 2.5vw, 2rem);
display: flex;
justify-content: space-between;
align-items: center;
z-index: 100;
}
.ftr span {
font-size: 0.4rem;
font-weight: 300;
letter-spacing: 0.2em;
text-transform: uppercase;
color: #181818;
}
::selection { background: #fff; color: #000; }
</style>
</head>
<body>
<header class="hdr">
<a href="/" class="wm">Make Future</a>
<div class="scores">
<div class="sc" id="sc">Score <b id="sv">0</b></div>
<div class="sc" id="lvsc">Lives <b id="lvv">3</b></div>
<div class="sc" id="hsc">Best <b id="hsv">0</b></div>
</div>
</header>
<div class="g" id="g"></div>
<div class="prompt" id="prompt">Press any key to play</div>
<div class="go" id="go">
<div class="go-title">GAME OVER</div>
<div class="go-score">Score <b id="gosc">0</b></div>
<div class="go-restart">Space to restart</div>
</div>
<footer class="ftr">
<span>Arrows / A D</span>
<span>Space launch</span>
</footer>
<script>
(function(){
'use strict';
// ZzFX - Zuper Zmall Zound Zynth v1.3.2 ~ MIT License ~ Frank Force
var zzfxV=.3,zzfxX;
function zzfx(v,r,f,a,s,re,sh,sc,sl,ds,pj,pjt,rt,n,m,bc,d,sv,dc,tr){
try{
if(!zzfxX)zzfxX=new(window.AudioContext||window.webkitAudioContext);
if(zzfxX.state==='suspended')zzfxX.resume();
var P=Math.PI*2,R=44100,b=[],i=0,j=0,T=0,F=0,c=0,q=1,
S=sl=sl||0,O=f=f||220;
v=(v!=null?v:1)*zzfxV;r=r||.05;a=a||0;s=s||0;re=re||.1;
sh=sh||0;sc=sc||1;ds=ds||0;pj=pj||0;pjt=pjt||0;rt=rt||0;
n=n||0;m=m||0;bc=bc||0;d=d||0;sv=sv!=null?sv:1;dc=dc||0;tr=tr||0;
f*=(1+r*2*Math.random()-r)*P/R;
sl*=500*P/R/R;ds*=500*P/R/R/R;
pj*=P/R;m*=P/R;pjt*=R;rt=rt*R|0;
a=a*R+9;dc*=R;s*=R;re*=R;d*=R;
for(var L=a+dc+s+re+d|0;i<L;b[i++]=T*v){
if(!(++c%(bc*100|0))){
T=sh?sh>1?sh>2?sh>3?sh>4?
Math.sin((F%P)**3):
Math.max(Math.min(Math.tan(F),1),-1):
1-(2*F/P%2+2)%2:
1-4*Math.abs(Math.round(F/P)-F/P):
Math.sin(F):
Math.sin(F);
T=(rt?1-tr+tr*Math.sin(P*i/rt):1)*
(sh>4?T:Math.abs(T)**sc*(T<0?-1:1))*
(i<a?i/a:
i<a+dc?1-((i-a)/dc)*(1-sv):
i<a+dc+s?sv:
i<L-d?(L-i-d)/re*sv:0);
T=d?T/2+(d>i?0:
(i<L-d?1:(L-i)/d)*b[i-d|0]/2/v):T;
}
f+=sl+=ds;
F+=f+f*n*Math.sin(i**5);
if(q&&++q>pjt){f+=pj;O+=pj;q=0}
if(rt&&!(++j%rt)){f=O;sl=S;q=q||1}
}
var buf=zzfxX.createBuffer(1,b.length,R);
buf.getChannelData(0).set(b);
var src=zzfxX.createBufferSource();
src.buffer=buf;src.connect(zzfxX.destination);src.start();
}catch(e){}
}
function sfxPaddle(){zzfx(.3,.01,400,.01,.05,.05,0,1.2)}
function sfxBrick(row){zzfx(.3,.02,300+row*80,.01,.04,.03,0,1)}
function sfxWall(){zzfx(.15,0,500,.01,.02,.02,0,1)}
function sfxLose(){zzfx(.4,.05,200,.02,.2,.15,0,0,0,0,-100,.05)}
function sfxClear(){zzfx(.5,.01,500,.02,.2,.2,0,1.5,0,0,300,.06)}
function sfxDie(){zzfx(.6,.05,120,.02,.3,.2,4)}
var PAL = [
'#ff3d00','#0066ff','#b8ff00','#ff006e','#00f5d4',
'#9d4edd','#ffbe0b','#ff6d00','#20c997','#7b68ee',
'#00ff41','#ff2d95','#00d4aa','#ff8a00','#ef476f'
];
// Row colors for bricks (top to bottom)
var BRICK_COLORS = ['#ff3d00','#ff006e','#9d4edd','#0066ff','#00f5d4','#00ff41','#ffbe0b','#ff8a00'];
// MAKE FUTURE pixel font
var FONT = {
M:[[1,1,1,1,1],[1,0,1,0,1],[1,0,0,0,1]],
A:[[1,1,1],[1,1,1],[1,0,1]],
K:[[1,0,1],[1,1,0],[1,0,1]],
E:[[1,1,1],[1,1,0],[1,1,1]],
F:[[1,1,1],[1,1,0],[1,0,0]],
U:[[1,0,1],[1,0,1],[1,1,1]],
T_:[[1,1,1],[0,1,0],[0,1,0]],
R:[[1,1,0],[1,1,0],[1,0,1]]
};
var MAKE_W = 17, FUTURE_W = 23, TEXT_ROWS = 7;
// Grid
var vw = window.innerWidth, vh = window.innerHeight;
var targetCS = Math.round(Math.min(vw, vh) / 16);
targetCS = Math.max(targetCS, 24);
targetCS = Math.min(targetCS, 60);
var COLS = Math.floor(vw / targetCS);
var ROWS = Math.floor(vh / targetCS);
if (COLS < 25) COLS = 25;
if (ROWS < 24) ROWS = 24;
var csW = vw / COLS;
var csH = vh / ROWS;
var cs = Math.min(csW, csH);
var textOffX = Math.floor((COLS - FUTURE_W) / 2);
var textOffY = Math.floor((ROWS - TEXT_ROWS) / 2);
var FILLED = {};
var mkLetters = [{c:'M',o:0},{c:'A',o:6},{c:'K',o:10},{c:'E',o:14}];
var fuLetters = [{c:'F',o:0},{c:'U',o:4},{c:'T_',o:8},{c:'U',o:12},{c:'R',o:16},{c:'E',o:20}];
var makeIndent = Math.floor((FUTURE_W - MAKE_W) / 2);
mkLetters.forEach(function(l) {
FONT[l.c].forEach(function(row, ri) {
row.forEach(function(p, ci) {
if (p) FILLED[(textOffY + ri) + ',' + (textOffX + makeIndent + l.o + ci)] = true;
});
});
});
fuLetters.forEach(function(l) {
FONT[l.c].forEach(function(row, ri) {
row.forEach(function(p, ci) {
if (p) FILLED[(textOffY + 4 + ri) + ',' + (textOffX + l.o + ci)] = true;
});
});
});
// Build grid
var gridEl = document.getElementById('g');
gridEl.style.gridTemplateColumns = 'repeat(' + COLS + ', ' + cs + 'px)';
gridEl.style.gridTemplateRows = 'repeat(' + ROWS + ', ' + cs + 'px)';
gridEl.style.width = (COLS * cs) + 'px';
gridEl.style.height = (ROWS * cs) + 'px';
gridEl.style.left = Math.floor((vw - COLS * cs) / 2) + 'px';
gridEl.style.top = Math.floor((vh - ROWS * cs) / 2) + 'px';
var board = [];
var origClass = [];
var frag = document.createDocumentFragment();
for (var r = 0; r < ROWS; r++) {
board[r] = [];
origClass[r] = [];
for (var c = 0; c < COLS; c++) {
var el = document.createElement('div');
if (FILLED[r + ',' + c]) {
el.className = 'c f';
el.style.cssText = '--d:' + (0.3 + Math.random() * 0.8).toFixed(3) + 's;--fd:' + (Math.random() * 0.7).toFixed(3) + 's';
origClass[r][c] = 'c f';
} else {
el.className = 'c';
origClass[r][c] = 'c';
}
board[r][c] = el;
frag.appendChild(el);
}
}
gridEl.appendChild(frag);
// Playfield dimensions
var PF_W = 14;
var PF_H = 20;
var pfOffX = Math.floor((COLS - PF_W) / 2);
var pfOffY = Math.floor((ROWS - PF_H) / 2);
var BRICK_ROWS = 6;
var PADDLE_W = 4;
var PADDLE_Y = PF_H - 2; // row within playfield
// Game state
var STATE = 'intro';
var bricks = []; // BRICK_ROWS x PF_W, 1 = alive, 0 = dead
var brickCount = 0;
var paddleX = Math.floor((PF_W - PADDLE_W) / 2);
var ballR = 0, ballC = 0;
var ballDR = 0, ballDC = 0;
var ballAttached = true; // ball sitting on paddle
var score = 0;
var lives = 3;
var level = 1;
var highScore = 0;
var tickRate = 12; // ticks per second
var lastTick = 0;
var gameLoopId = null;
var keysDown = {};
try { highScore = parseInt(localStorage.getItem('mf_breakout_hi')) || 0; } catch(e) {}
var promptEl = document.getElementById('prompt');
var goScreen = document.getElementById('go');
var scoreVal = document.getElementById('sv');
var livesVal = document.getElementById('lvv');
var hiVal = document.getElementById('hsv');
var goscVal = document.getElementById('gosc');
var scDiv = document.getElementById('sc');
var lvscDiv = document.getElementById('lvsc');
var hscDiv = document.getElementById('hsc');
if (highScore > 0) {
hiVal.textContent = highScore;
hscDiv.classList.add('active');
}
function randInt(n) { return Math.floor(Math.random() * n); }
function initBricks() {
bricks = [];
brickCount = 0;
for (var r = 0; r < BRICK_ROWS; r++) {
bricks[r] = [];
for (var c = 0; c < PF_W; c++) {
bricks[r][c] = 1;
brickCount++;
}
}
}
function resetBall() {
ballAttached = true;
ballR = PADDLE_Y - 1;
ballC = paddleX + Math.floor(PADDLE_W / 2);
ballDR = -1;
ballDC = (Math.random() < 0.5) ? -1 : 1;
}
function clearPlayfield() {
for (var r = 0; r < PF_H; r++) {
for (var c = 0; c < PF_W; c++) {
var el = board[pfOffY + r][pfOffX + c];
el.className = 'c';
el.style.cssText = '';
}
}
}
function drawWalls() {
// Left wall
for (var r = -1; r <= PF_H; r++) {
var gr = pfOffY + r, gc = pfOffX - 1;
if (gr >= 0 && gr < ROWS && gc >= 0) board[gr][gc].className = 'c wall';
}
// Right wall
for (var r = -1; r <= PF_H; r++) {
var gr = pfOffY + r, gc = pfOffX + PF_W;
if (gr >= 0 && gr < ROWS && gc < COLS) board[gr][gc].className = 'c wall';
}
// Top wall
var gr = pfOffY - 1;
if (gr >= 0) {
for (var c = -1; c <= PF_W; c++) {
var gc = pfOffX + c;
if (gc >= 0 && gc < COLS) board[gr][gc].className = 'c wall';
}
}
}
function render() {
// Clear playfield cells
for (var r = 0; r < PF_H; r++) {
for (var c = 0; c < PF_W; c++) {
var el = board[pfOffY + r][pfOffX + c];
el.className = 'c';
el.style.cssText = '';
}
}
// Draw bricks
for (var r = 0; r < BRICK_ROWS; r++) {
for (var c = 0; c < PF_W; c++) {
if (bricks[r][c]) {
var el = board[pfOffY + r + 1][pfOffX + c]; // +1 to leave gap after top wall
el.className = 'c brick';
el.style.cssText = 'background:' + BRICK_COLORS[r % BRICK_COLORS.length];
}
}
}
// Draw paddle
for (var i = 0; i < PADDLE_W; i++) {
var gc = pfOffX + paddleX + i;
var gr = pfOffY + PADDLE_Y;
if (gc >= pfOffX && gc < pfOffX + PF_W) {
board[gr][gc].className = 'c paddle';
}
}
// Draw ball
if (ballR >= 0 && ballR < PF_H && ballC >= 0 && ballC < PF_W) {
board[pfOffY + ballR][pfOffX + ballC].className = 'c ball';
}
}
function showText() {
for (var r = 0; r < ROWS; r++)
for (var c = 0; c < COLS; c++) {
var el = board[r][c];
if (FILLED[r + ',' + c]) {
el.style.cssText = '--fd:' + (Math.random() * 0.5).toFixed(3) + 's';
el.className = 'c f in';
} else {
el.className = 'c';
el.style.cssText = '';
}
}
}
function transitionToGame() {
STATE = 'transition';
promptEl.classList.add('hidden');
score = 0;
lives = 3;
level = 1;
tickRate = 12;
scoreVal.textContent = '0';
livesVal.textContent = '3';
scDiv.classList.add('active');
lvscDiv.classList.add('active');
initBricks();
paddleX = Math.floor((PF_W - PADDLE_W) / 2);
resetBall();
// Flip out text
for (var r = 0; r < ROWS; r++)
for (var c = 0; c < COLS; c++)
if (FILLED[r + ',' + c])
board[r][c].className = 'c f out';
setTimeout(function() {
for (var r = 0; r < ROWS; r++)
for (var c = 0; c < COLS; c++) {
board[r][c].className = 'c';
board[r][c].style.cssText = '';
}
drawWalls();
render();
STATE = 'playing';
lastTick = performance.now();
if (gameLoopId) cancelAnimationFrame(gameLoopId);
gameLoopId = requestAnimationFrame(gameLoop);
}, 900);
}
function movePaddle() {
var moved = false;
if (keysDown.left && paddleX > 0) {
paddleX--;
moved = true;
}
if (keysDown.right && paddleX + PADDLE_W < PF_W) {
paddleX++;
moved = true;
}
if (moved && ballAttached) {
ballC = paddleX + Math.floor(PADDLE_W / 2);
}
}
function update() {
movePaddle();
if (ballAttached) {
render();
return;
}
var nr = ballR + ballDR;
var nc = ballC + ballDC;
// Top wall bounce
if (nr < 0) {
sfxWall();
ballDR = 1;
nr = 0;
}
// Side wall bounces
if (nc < 0) {
sfxWall();
ballDC = 1;
nc = 0;
} else if (nc >= PF_W) {
sfxWall();
ballDC = -1;
nc = PF_W - 1;
}
// Brick collision (check the target cell)
var brickRow = nr - 1; // -1 because bricks start at row 1 in playfield
if (brickRow >= 0 && brickRow < BRICK_ROWS && nc >= 0 && nc < PF_W && bricks[brickRow][nc]) {
bricks[brickRow][nc] = 0;
brickCount--;
ballDR = -ballDR;
nr = ballR; // stay in current row
var pts = (BRICK_ROWS - brickRow) * 10 * level;
score += pts;
scoreVal.textContent = score;
sfxBrick(brickRow);
// Break animation
var bel = board[pfOffY + brickRow + 1][pfOffX + nc];
bel.className = 'c brick-break';
bel.style.cssText = 'background:' + BRICK_COLORS[brickRow % BRICK_COLORS.length];
// Score pop
var rect = bel.getBoundingClientRect();
var pop = document.createElement('div');
pop.className = 'score-pop';
pop.textContent = '+' + pts;
pop.style.left = rect.left + rect.width / 2 + 'px';
pop.style.top = rect.top + 'px';
pop.style.color = BRICK_COLORS[brickRow % BRICK_COLORS.length];
document.body.appendChild(pop);
setTimeout(function() { pop.remove(); }, 700);
// All bricks cleared?
if (brickCount === 0) {
sfxClear();
level++;
tickRate = Math.min(12 + level * 2, 25);
initBricks();
resetBall();
}
}
// Paddle collision
if (nr === PADDLE_Y && nc >= paddleX && nc < paddleX + PADDLE_W) {
sfxPaddle();
ballDR = -1;
nr = PADDLE_Y - 1;
// Angle based on where ball hits paddle
var hitPos = (nc - paddleX) / (PADDLE_W - 1); // 0..1
if (hitPos < 0.25) ballDC = -1;
else if (hitPos > 0.75) ballDC = 1;
// else keep current direction
}
// Ball falls below paddle
if (nr >= PF_H) {
sfxLose();
lives--;
livesVal.textContent = lives;
if (lives <= 0) {
gameOver();
return;
}
resetBall();
render();
return;
}
ballR = nr;
ballC = nc;
render();
}
function gameOver() {
STATE = 'gameover';
if (gameLoopId) { cancelAnimationFrame(gameLoopId); gameLoopId = null; }
sfxDie();
if (score > highScore) {
highScore = score;
hiVal.textContent = highScore;
hscDiv.classList.add('active');
try { localStorage.setItem('mf_breakout_hi', highScore); } catch(e) {}
}
goscVal.textContent = score;
setTimeout(function() {
goScreen.classList.add('show');
}, 400);
}
function gameLoop(now) {
if (STATE !== 'playing') return;
var interval = 1000 / tickRate;
if (now - lastTick >= interval) {
update();
lastTick = now - ((now - lastTick) % interval);
}
gameLoopId = requestAnimationFrame(gameLoop);
}
// Keyboard
document.addEventListener('keydown', function(e) {
if (STATE === 'intro') {
transitionToGame();
e.preventDefault();
return;
}
if (STATE === 'gameover' && e.code === 'Space') {
e.preventDefault();
restart();
return;
}
if (STATE !== 'playing') return;
switch(e.key) {
case 'ArrowLeft': case 'a': case 'A':
e.preventDefault();
keysDown.left = true;
break;
case 'ArrowRight': case 'd': case 'D':
e.preventDefault();
keysDown.right = true;
break;
case ' ':
e.preventDefault();
if (ballAttached) {
ballAttached = false;
}
break;
}
});
document.addEventListener('keyup', function(e) {
switch(e.key) {
case 'ArrowLeft': case 'a': case 'A':
keysDown.left = false;
break;
case 'ArrowRight': case 'd': case 'D':
keysDown.right = false;
break;
}
});
// Touch
var touchX = 0;
document.addEventListener('touchstart', function(e) {
if (STATE === 'intro') {
transitionToGame();
e.preventDefault();
return;
}
if (STATE === 'gameover') {
e.preventDefault();
restart();
return;
}
if (STATE === 'playing') {
e.preventDefault();
touchX = e.touches[0].clientX;
if (ballAttached) {
ballAttached = false;
}
}
}, {passive: false});
document.addEventListener('touchmove', function(e) {
if (STATE !== 'playing') return;
e.preventDefault();
var cx = e.touches[0].clientX;
var dx = cx - touchX;
var threshold = cs * 0.6;
while (Math.abs(dx) >= threshold) {
if (dx > 0 && paddleX + PADDLE_W < PF_W) {
paddleX++;
dx -= threshold;
} else if (dx < 0 && paddleX > 0) {
paddleX--;
dx += threshold;
} else {
break;
}
}
touchX = cx - dx; // carry remainder
if (ballAttached) {
ballC = paddleX + Math.floor(PADDLE_W / 2);
}
render();
}, {passive: false});
function restart() {
goScreen.classList.remove('show');
for (var r = 0; r < ROWS; r++)
for (var c = 0; c < COLS; c++) {
board[r][c].className = 'c';
board[r][c].style.cssText = '';
}
showText();
STATE = 'intro';
setTimeout(function() {
transitionToGame();
}, 800);
}
})();
</script>
</body>
</html>
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