makefuture / privacy.html
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<!doctype html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>Privacy — Make Future</title>
  <meta name="description" content="Privacy practices for Make Future and Accept the Cookie." />
  <style>
    *, *::before, *::after { box-sizing: border-box; }
    html, body {
      margin: 0;
      min-height: 100%;
      background: #0a0a0a;
      color: #f4f4f4;
      font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", system-ui, sans-serif;
      -webkit-font-smoothing: antialiased;
    }
    main {
      width: min(880px, calc(100% - 2rem));
      margin: 0 auto;
      padding: clamp(3rem, 8vw, 7rem) 0;
    }
    a { color: #fff; }
    .wm {
      display: inline-block;
      margin-bottom: 3rem;
      color: #666;
      font-size: 0.6rem;
      font-weight: 600;
      letter-spacing: 0.3em;
      text-decoration: none;
      text-transform: uppercase;
    }
    h1 {
      margin: 0 0 1rem;
      font-size: clamp(2.5rem, 8vw, 6rem);
      letter-spacing: -0.07em;
      line-height: 0.92;
    }
    h2 {
      margin: 2.6rem 0 0.8rem;
      font-size: 0.82rem;
      letter-spacing: 0.22em;
      text-transform: uppercase;
    }
    p, li {
      color: #c9c9c9;
      font-size: clamp(1rem, 2vw, 1.15rem);
      line-height: 1.7;
    }
    ul { padding-left: 1.2rem; }
    code {
      border: 1px solid #333;
      border-radius: 0.35rem;
      padding: 0.1rem 0.3rem;
      background: #111;
      color: #fff;
    }
  </style>
</head>
<body>
  <main>
    <a class="wm" href="/">Make Future</a>
    <h1>Privacy</h1>
    <p>Make Future does not run site-wide analytics, tracking pixels, advertising scripts, or account systems.</p>

    <h2>Accept the Cookie</h2>
    <p><a href="/games/accept-the-cookie/">Accept the Cookie</a> is a privacy education game. It measures some browser and gameplay signals in your tab so it can show you a data receipt at the end. The point of the game is to make ordinary browser data collection visible.</p>

    <h2>What Stays Local</h2>
    <ul>
      <li>Cookie-consent choices, decision time, modal scroll depth, and click path stay in memory.</li>
      <li>Browser/device signals such as screen size, user agent, timezone, language, GPU, connection type, battery support, Do Not Track, referrer, and UTM parameters stay in memory.</li>
      <li>Gameplay behavior such as jumps, posts, purchases, prompt decisions, idle time, and Data Shadow score stays in memory.</li>
      <li>The share image intentionally excludes raw device, location, browser, and fingerprint details.</li>
    </ul>

    <h2>Consent Categories</h2>
    <ul>
      <li><strong>Necessary</strong> runs the game and keeps the current session working.</li>
      <li><strong>Analytics</strong> enables browser and gameplay measurements for the receipt.</li>
      <li><strong>Personalization</strong> lets the game adapt visuals, dialogue, ads, and difficulty to collected signals.</li>
      <li><strong>Marketing</strong> enables simulated targeted ads and a mock advertising profile. No advertiser receives anything.</li>
    </ul>
    <p>If you reject optional categories, the game honors that choice and shows what it could not collect.</p>

    <h2>Network Requests</h2>
    <p>The game loads Phaser 3 from jsDelivr. If you consent to analytics and personalization, it may also request coarse IP geolocation from <code>ipwho.is</code> to compare browser timezone and network location for the VPN/proxy mechanic. That request is skipped when the required consent is not granted.</p>

    <h2>Storage And Retention</h2>
    <p>Accept the Cookie does not save collected game data to a server, localStorage, cookies, or an account. The session data is held in JavaScript memory and disappears when the tab closes or reloads.</p>

    <h2>Contact</h2>
    <p>For questions, contact the Make Future team through the public channels linked from the main site.</p>
  </main>
</body>
</html>

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